Crypt Wizard
A downloadable game
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Crypt Wizard is a single player, coffee break, dungeon builder and RTS.
You only control one unit, the wizard, and with your wizard you issue orders to your minions, such as dig, build, craft, and fight.
Build a dungeon and defend it from waves of attackers.
Play a bunch of handmade dungeons, or play randomly generated dungeons with adjustable parameters to tweak the dungeon generation to your liking.
Updated Aug 4, 2023
Forums thread: https://forums.swut.net/viewtopic.php?p=85902
Graphics contributions by 0x72: https://0x72.itch.io/
Tutorial: http://cryptwiz.com/dev/tute.html
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | eggmceye |
Genre | Strategy |
Tags | 2D, Real time strategy, Short, Singleplayer |
Download
Download NowName your own price
Click download now to get access to the following files:
cryptwizard-build-13.zip 57 MB
Development log
- update: build 13Aug 03, 2023
- JRE is now bundled with the zipDec 09, 2022
- Linux version added (build 12)Sep 28, 2022
Comments
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Cool game!
Thank you for playing and thanks especially for posting.
Definitely going to think about everything you've written. I've actually been working on CW the last few days (and enjoying it). I think I've already fixed the tute bug you mentioned.
Corpses as a resource: yes I should run with that. Currently you can make your heaviest tank unit out of flesh. Brains are used for food by ghouls (which are rare, or did I even take them out entirely?) and hungry dwarves which I never play with. Brains also makes life essence which upgrades your wizard's spells. I've recently added turning life essence into spawner skulls - so if there is no spawner rock(marble) nearby then there is still a way to make barracks.
I definitely need to expand on the wizard spells & maybe provide alternate wizards with different abilities to play the game with.
Currently working mostly on the random maps: including adding a 'clear path to portal' challenge option: where you don't start hidden: you start with invaders spawning almost immediately - that's spiced it up a bit.
It's very interesting! A sort of Dwarf Fortress meets DOTA. I think something's wrong with stockpiles, though. I can only build one, and then new ones must be touching the original, which really limits how far you can play.
Thanks for playing & posting! It did start off as a DF lite but somehow some moba elements crept in, and I'm happy with that.
I will take a look at stockpiles - in most of my testing I just made one big stockpile and no further ones, so haven't looked at additional stockpiles in a while.
Latest version (just posted) no longer requires stockpiles to be all adjacent to each other.
This is a multiplayer game?
sorry, single player only (atm)